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Marshlight Sanctuary pixel-art scene with capybara caretakers, a guinea pig, cottages, flowers, and a river.

Game / Cozy Simulation

Marshlight Sanctuary

Play the GameLiving multi-day sanctuary buildTwo-thumb controls on phone; keyboard, click-to-walk, tile building, town schedules, gifts, and a full garden loop on desktop.

A cozy wetland restoration game where every capybara in town is helping turn an overgrown riverside into a safe sanctuary for guinea pigs, chinchillas, degus, and other small residents.

Cozy GamePixel ArtCapybarasCanvasTypeScriptMobile

Current Shape

  • A complete first-day story: meet the town, gather materials, clear a meadow, build a habitat, care for it, and welcome Pip home.
  • Purpose-built phone play with an analog thumb stick, context-aware action button, safe-area layouts, and tap-to-walk.
  • A deterministic 32-pixel world with clustered grass, paths, banks, and water, plus a player-centered camera and expressive original capybara art.
  • A persistent tile-building system for paths, fences, garden beds, and shelters, now connected to planting, watering, multi-stage crop growth, and harvest income.
  • A four-season calendar, daily forecast, rainy-day auto-watering, seed cabinet, three crop economies, and overnight earnings recap create a repeatable sanctuary rhythm.
  • Mayor Mallow, Dr. Nori, and Juniper now follow weather-aware daily schedules; conversations react to time, weather, and friendship, while one daily gift deepens each relationship.
  • A richer original pixel-art pass adds lanterns, flower beds, a cottage garden, river life, roof fringe, layered grass clusters, and direction-aware capybara movement.
  • The sanctuary now grows past its first resident: clear, build, prepare, and welcome Mochi and Bean into two additional habitats, each with its own arrival moment and ledger trail.
  • A deterministic seven-day town-event rhythm now gives every morning a bulletin and every overnight a preview, while layered Web Audio cues make gathering, gifts, welcomes, and celebrations feel distinct.
  • Each town moment is playable: walk to its location, join it once per day, collect a themed reward, and watch the bulletin mark the gathering complete.
  • The river is now a real activity: equip the Rod, cast from the bank, and earn deterministic fish catches that respond to the day, weather, and time.

Build Log

River fishing activity

27646ea

Added a fifth Rod tool and a riverbank fishing loop with deterministic weather/time catches, energy cost, coin value, daily earnings, touch labels, and regression coverage.

Events become playable

265630e

Connected every calendar moment to a world location and once-per-day participation reward, with themed resources or reputation, completion feedback, and save-safe daily reset behavior.

Town events and richer sound

c036221

Added a repeating event calendar with lantern walks, clinic rain days, river picnics, garden swaps, workshop open houses, and the Marshlight Gathering, plus distinct audio cues for gifts, welcomes, and celebrations.

More residents, more reasons to build

f9a3385

Extended the sanctuary beyond Pip: Chinchilla Lookout and Degu Burrow now support clear, build, care, and welcome arcs for Mochi and Bean, with resident dialogue, reputation, ledger status, and save-safe progression.

Living town life and richer pixel art

df7601e

Added weather-aware NPC routines, contextual dialogue, daily gifts, a ten-heart neighbor ledger, direction-aware movement, and a denser handmade pixel-art environment with flowers, lanterns, river life, gardens, and roof details.

Gardens, weather, and a real daily rhythm

ebc7693

Connected the tile builder to a multi-day farming loop with three crops, watering and pixel growth stages, harvest income, a seed market, four 28-day seasons, deterministic weather, rainy-day watering, and nightly earnings.

Pixel world and sanctuary building

83fd2fe

Converted the marsh to a deterministic tile-rendered landscape, locked the camera to Clover, and added a persistent building mode with four placeable sanctuary pieces across keyboard, mouse, and touch.

Mobile controls and cozy pixel-art world

9de5d3e

Rebuilt the game around two-thumb phone play, split the renderer into focused scene modules, and upgraded the sanctuary with expressive characters, layered scenery, animated water, charming buildings, and readable construction states.

Austin, TX · available worldwide

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